Gullmourne is my personal contribution to the world of tabletop gaming material, with a focus on the weird and unsettling. I prefer games full of dread and horror, full of strange mutations and cosmic atrocities and grey moralities, with a healthy sprinkling of body horror and eldritch madness for seasoning.
Here you’ll find how-tos and resources for incorporating new elements of the creepy and bizarre into your tabletop RPG. Whether you’re just looking for some ways to give your necromancer villain a special flair, or you’re looking to totally squick your players out, there’s something here for you.
Along with generic resources usable by anyone, I’ll be sharing specific details of my own Warp Walkers campaign setting, a game world I’ve spent more than a decade designing: a place in which an otherworldly horror is literally strangling the heart of the world.
My name is Adam Kamerer. I’m a 30-something Dungeon Master who has been running Dungeons and Dragons games since high school, mostly D&D 3.5 edition. I’ve also dabbled in other systems, such as Pathfinder, GURPS, Savage Worlds, Vampire: the Masquerade, AD&D, and D&D 4th edition. At the moment, I haven’t explored D&D 5e.
When I’m not working on D&D stuff, I enjoy videogames, especially action RPGs like Diablo and Path of Exile, and sandbox building games like Minecraft and Terraria, and the Elder Scrolls series of games.
I have three children. It That Sleeps is my son, 15. He likes board games, Grey’s Anatomy, and psychology. Tiny Horror is my daughter, 6. She loves Harry Potter, playing with LEGOs, and watching me play Skyrim. The Fangling is my youngest, 4. She loves Moana, dancing and singing, and dragging unsuspecting bystanders into the endless void within the curls of her red hair.